Keep running into my bullets - I might run out eventually.
As far as strategy goes, I like to keep things as simple as possible. We want to have as much of an advantage over the enemy as possible. In Team Deathmatch this means gaining the lead and forcing the enemy to encounter us in situations where we are more likely to walk away with the kill.
Well, that sounds simple enough, but what does that mean?

Vacant Setup, stolen from CodeMonkey
Take the above image of a setup on the map 'Vacant' as an example. Red dots being the approximate location of our team members and white cones being their approximate fields of fire. Each person gets a small area to cover. When put together, these small areas cover every possible route out of the building. No matter which way the enemy comes, someone will be looking that way, which is an advantage for us.
When covering an area, I like to have a spot where I am:
- at least partially concealed by an object.
- a fair distance from where the enemy will become visible.
- or both.
These factors make it harder for the enemy to see me, and therefore, harder to kill me. To put things really simply: We sit in certain spots and wait for the enemy to run into our gun sights. This is commonly known as "camping". In practice, our strategy is a little more varied than this, but this is the main component of the strategy.
Now, is camping an unbeatable strategy? Not at all. However, countering a camping strategy DOES require thought and teamwork. Fortunately for us, these 2 things seem to be in short supply on Xbox Live, based on what I've seen.
This strategy works because the vast majority of the time, the enemy is extremely predictable and impatient. When I am watching a doorway and someone rushes blindly around the corner guns blazing only to get mowed down, the most common response I've seen (by far) is for them to try the exact same thing again, seemingly expecting a different result. The result is almost never different. When the game is over and the enemy has lost, I get to hear shrill and profane complaints about my camping.
I realize that I'm probably kind of a jerk, but I find it funny when people yell and complain at me because they were predictable. It's even funnier when you realize that someone who is camping is even more predictable. Yet, they've still failed to overcome that, and that somehow means there's something wrong with how I played the game. If I can rack up 15 kills and 0 deaths by sitting in one spot, that's not my fault, that's yours.
Labels: Call of Duty 4, Camping, Gaming, Strategy, Xbox 360, Xbox Live






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