Yelzan's Weekly Call of Duty 4 'Ass' build #2

Another week, another Call of Duty 4 build to get your opponents mad enough at you to question your sexuality as loudly as they can. The Death Cannon is pretty much the complete opposite of last week's build. Instead of mowing people down in a hail of bullets, one precise shot is all that is needed to drop foes. Another unique weapon/attachment combination effect is to blame for this one. All snipers, including the M40A3, does 70 base damage per shot (In normal modes, everyone has 100 health). The ACOG scope, however, adds 5 damage to the M40A3, which pushes it over an important threshold: the point where stopping power will make a single shot do over 100 base damage. So, any shot to a non-juggernaut enemy will kill that enemy, no matter whether you hit them in the head or in the foot. The most important thing to remember when using this build is that sniper rifles with the ACOG scope attached should be treated more like an assault rifle; don't try to make extreme distance shots with this build. Really, the slot 1 and slot 3 perks are optional, but I just happen to prefer the claymores and the steady aim for an already accurate Desert Eagle, but you can pick what you want. And remember: one shot, one kill; because with a bolt-action rifle, you might not get a second shot.
Labels: Call of Duty 4, Gaming
3 Comments:
Is this the typical build you use to camp the marine spawn on Strike?
why use the M40A3 as opposed to a barret which seems to fill the AR role better?
The M40 is used because it's the only gun that has 5 damage added by putting on an ACOG scope. This means with the M40, a 1 shot kill is guaranteed against non-juggernauts, you don't get that guarantee with the Barret. Beyond that, the Barret kicks like a mule, so actually aiming shots is going to take time.
As far as Strike goes, no. The distance from marine spawn to the area I overlook is too big for the ACOG to be really effective. I use a more traditional sniper build in this case.
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