Monday, July 28, 2008

Yelzan's Weekly Call of Duty 4 'Ass' build #3


Better late than never, it's another CoD4 build meant to cause delicious rage and tears. The Stab build is not my own creation, but rather, a build that I have seen others use to great effect. "Run and Gun" style players need not apply; this build is all about patience and stealth. You have to be stealthy enough to get within melee range without being detected, and you have to be patient enough to know when to strike and when to lie still. Failing to be stealthy or patient enough will earn you nothing but a free lead salad.

First of all, it's not shown in the image, but your primary weapon for this build is going to be a sniper rifle. This gives you the benefit of having a ghillie suit on some maps, which will help greatly in concealing yourself. For the most part, you're going to have your silenced pistol out so that the enemy won't see a big rifle sticking out of the grass, and possibly to pick off enemies that are near impossible to approach without being detected (such as on a roof). The bomb squad perk is used to avoid explosive traps set by people who are usually camping beyond said trap. UAV Jammer is used to keep you from ever showing up on enemy radar. Dead Silence is used because chances are that the enemy will almost never stand still long enough for you to crawl up to them to stab them, so you'll have to stand up and charge them eventually, and it works a lot better if they don't hear you crashing through the grass behind them like a noisy-ass horse. The smoke grenade is used to provide you some additional cover if there is a particularly open area you'd like to cross without being seen.

In order to be effective, it's good to have some knowledge of the maps. Mostly, it's good to know the popular spots of the map where people hang out, and the routes people take to get there. Basically speaking, you want to lie prone in an area that will allow you to get close to the enemy without them seeing you. Wait until the enemy passes, and then strike them from behind. It is extremely important to not move at all while the enemy is looking in your direction, or chances are very high that you will be seen. If you want some more insight into this style of play, a friend of mine who has an (unhealthy?) obsession with this build wrote his own guide about it.

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Friday, July 18, 2008

Yelzan's Weekly Call of Duty 4 'Ass' build #2


Another week, another Call of Duty 4 build to get your opponents mad enough at you to question your sexuality as loudly as they can. The Death Cannon is pretty much the complete opposite of last week's build. Instead of mowing people down in a hail of bullets, one precise shot is all that is needed to drop foes. Another unique weapon/attachment combination effect is to blame for this one. All snipers, including the M40A3, does 70 base damage per shot (In normal modes, everyone has 100 health). The ACOG scope, however, adds 5 damage to the M40A3, which pushes it over an important threshold: the point where stopping power will make a single shot do over 100 base damage. So, any shot to a non-juggernaut enemy will kill that enemy, no matter whether you hit them in the head or in the foot. The most important thing to remember when using this build is that sniper rifles with the ACOG scope attached should be treated more like an assault rifle; don't try to make extreme distance shots with this build. Really, the slot 1 and slot 3 perks are optional, but I just happen to prefer the claymores and the steady aim for an already accurate Desert Eagle, but you can pick what you want. And remember: one shot, one kill; because with a bolt-action rifle, you might not get a second shot.

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Thursday, July 10, 2008

Yelzan's Weekly Call of Duty 4 'Ass' build #1


Sometimes when I play Call of Duty 4, I feel like doing things differently. The old "M16, Red Dot, Stopping Power" builds get boring after a while, so I look for weapon/attachment and perk combinations that let me play the game a little bit differently and have a bit of fun. I call these builds 'Ass' builds because a lot of the time if these builds prove particularly effective against an opponent, said opponent will likely view you as 'an Ass' and may voice his displeasure at you. If this happens, I consider the build a success.

This week, I present to you the M249 P90. A purely 'Run and Gun' build. When a grip is added to the M249 SAW, it has the unique effect of increasing it's hip-fire accuracy. Combine this with the Steady Aim perk and you basically have a P90 with a 100 round magazine. Hold down the trigger and walk forward to mow down whatever stands in between you and your destination.

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